<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-7439332344834406612</atom:id><lastBuildDate>Mon, 04 Aug 2008 01:37:30 +0000</lastBuildDate><title>Bunker Graphic Design / Blog</title><description/><link>http://www.bunker-design.com/blog/</link><managingEditor>noreply@blogger.com (Bunker Graphic Design)</managingEditor><generator>Blogger</generator><openSearch:totalResults>37</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-7840811291451105973</guid><pubDate>Wed, 30 Jul 2008 13:45:00 +0000</pubDate><atom:updated>2008-08-03T18:37:30.207-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>interactive</category><category domain='http://www.blogger.com/atom/ns#'>maya</category><category domain='http://www.blogger.com/atom/ns#'>3d</category><category domain='http://www.blogger.com/atom/ns#'>website</category><category domain='http://www.blogger.com/atom/ns#'>houdini</category><category domain='http://www.blogger.com/atom/ns#'>flash</category><category domain='http://www.blogger.com/atom/ns#'>sennep</category><title>BBH is live</title><description>After a few intense months from everyone at &lt;a href="http://www.sennep.com/"&gt;Sennep&lt;/a&gt;, &lt;a href="http://www.bartleboglehegarty.com/"&gt;BBH website&lt;/a&gt; is finally live !&lt;br /&gt;I had some fun with the globe and sheep animations, especially with the R&amp;amp;D part.&lt;br /&gt;Technically, pretty much everyone I knew was invited: Maya, Houdini, After Effects, MEL, Illustrator Javascript, Flash, JSFL, Python, Lightwave, Blender.&lt;br /&gt;&lt;br /&gt;Some clever mix of 3D and video was used for the sheep animations.&lt;br /&gt;For the globe, I did some 3D modeling  in Lightwave for the main buildings, mixed with procedurally painted cities in Houdini - a total of 100,000 buildings, enough detail to do some moving image work with - as well as some fluids and particles R&amp;amp;D for the animated blobs.&lt;br /&gt;&lt;br /&gt;I also started the development of a vector rendering engine written in MEL, which writes layered Postscript files directly from Maya. The features so far are animation ( frames exported as layers ), and backface culling. I'm still working on the Z-sorting.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.bunker-design.com/blog/bbh_procedural_city.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.bunker-design.com/blog/bbh_procedural_city.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.bunker-design.com/blog/uploaded_images/globe1-735882.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.bunker-design.com/blog/uploaded_images/globe1-735794.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.bunker-design.com/blog/uploaded_images/sheep-701991.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.bunker-design.com/blog/uploaded_images/sheep-701984.jpg" alt="" border="0" /&gt;&lt;/a&gt;</description><link>http://www.bunker-design.com/blog/2008/07/bbh-is-live.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-7146258566066121320</guid><pubDate>Tue, 15 Jul 2008 11:36:00 +0000</pubDate><atom:updated>2008-07-17T11:13:33.616-07:00</atom:updated><title>Maya batch render log file filter</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.bunker-design.com/blog/uploaded_images/maya_logo-788576.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.bunker-design.com/blog/uploaded_images/maya_logo-788572.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Maya batch rendering log files are very long, specially when you turn the verbosity level to 4 ( -v 4 ) to display the rendering times. Sometimes, all you want to know is the filename and time per frame of what you are rendering. Here is a little Python script I wrote to filter out just that. You end up with a file that contains only 2 lines per frame rendered, just like this:&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 0);"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;Result: c:/my_project/my_file.mb&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 0);"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;RC   0.2  info : wallclock  0:00:01.14 for rendering&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 0);"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;Here is the Python :&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;# open source file&lt;br /&gt;f = open('render1.txt', 'r')&lt;br /&gt;&lt;br /&gt;# open output file ( if the file doesn't exist, create file )&lt;br /&gt;o = open("out.txt", 'w')&lt;br /&gt;&lt;br /&gt;# create an array to store all the lines for the output file&lt;br /&gt;outList = []&lt;br /&gt;&lt;br /&gt;# loop through each line&lt;br /&gt;for line in f:&lt;br /&gt;   # split the line using the space character&lt;br /&gt;   split1 = line.split(" ")&lt;br /&gt;   # split the line using the colon character&lt;br /&gt;   split2 = line.split(":")&lt;br /&gt;   # test the number of words in the line ( if &gt; 5 )&lt;br /&gt;   if len(split1) &gt; 5:&lt;br /&gt;      # if line starts by "RC"&lt;br /&gt;      if split1[0] =="RC":&lt;br /&gt;        # if "wallclock" is found&lt;br /&gt;        if split1[7] =="wallclock":&lt;br /&gt;          # add to the output file Array&lt;br /&gt;          outList.append(line)&lt;br /&gt;&lt;br /&gt;   if split2[0] =="Result":&lt;br /&gt;      # add to the output file Array&lt;br /&gt;      outList.append(line)&lt;br /&gt;&lt;br /&gt;# write the ouput file&lt;br /&gt;o.write(''.join(outList))&lt;br /&gt;&lt;br /&gt;# close both files&lt;br /&gt;f.close&lt;br /&gt;o.close&lt;/div&gt;&lt;/div&gt;</description><link>http://www.bunker-design.com/blog/2008/07/maya-batch-render-log-filter.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-3229463656701018421</guid><pubDate>Sun, 15 Jun 2008 22:05:00 +0000</pubDate><atom:updated>2008-06-15T15:23:29.377-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>3d</category><category domain='http://www.blogger.com/atom/ns#'>software</category><category domain='http://www.blogger.com/atom/ns#'>houdini</category><title>Houdini 9.5 beta</title><description>Hell, they never stop working! Toronto's mighty Side Effects just released &lt;a href="http://www.sidefx.com"&gt;Houdini 9.5 public beta&lt;/a&gt;. It's now available for the Mac platform as well, and it's fully 64bits, unlike Maya. I will be very soon starting a new blog entirely dedicated to my studies at Bournemouth NCCA. I will be including some tips, files, and comments on my research on Houdini, Shake, Nuke, PFTrack as well as some Ubuntu stuff...</description><link>http://www.bunker-design.com/blog/2008/06/houdini-95-beta.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-7190227826796413444</guid><pubDate>Sun, 15 Jun 2008 13:17:00 +0000</pubDate><atom:updated>2008-06-15T06:24:22.558-07:00</atom:updated><title>Nuke 5 review</title><description>An interesting review on &lt;a href="http://www.fxshare.com/articles/reviews/31-1.html"&gt;Nuke5&lt;/a&gt; from Highend3D.</description><link>http://www.bunker-design.com/blog/2008/06/nuke-5-review.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-2560388684855054737</guid><pubDate>Fri, 13 Jun 2008 01:22:00 +0000</pubDate><atom:updated>2008-06-12T18:28:03.793-07:00</atom:updated><title>JSFL</title><description>Not new at all, but still, not enough people talk about, and use JSFL ( Javascript for Flash ) which can save you hours if you're a bit old school and need to put thousand of images in the Library.&lt;br /&gt;&lt;a href="http://labs.eric-decker.com/?p=140"&gt;3 very handy Scripts for Flash&lt;/a&gt;</description><link>http://www.bunker-design.com/blog/2008/06/jsfl.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-4296860045326063911</guid><pubDate>Tue, 03 Jun 2008 15:05:00 +0000</pubDate><atom:updated>2008-06-03T08:13:41.108-07:00</atom:updated><title>Checkland plagiarism</title><description>Not as good as &lt;a href="http://www.checklandkindleysides.com"&gt;Checkland Kindleysides&lt;/a&gt; but still very funny indeed, &lt;a href="http://www.eve-images.com/"&gt;eve images&lt;/a&gt; is a group of freelancers from Norway. They do some 3D architecture visualisation, but unfortunately, they are not too innovative in term of web design :)</description><link>http://www.bunker-design.com/blog/2008/06/checkland-plagiarism.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-2597548126132040271</guid><pubDate>Mon, 02 Jun 2008 10:10:00 +0000</pubDate><atom:updated>2008-06-02T03:27:29.942-07:00</atom:updated><title>Gelato Pro for free</title><description>Nvidia's Gelato Pro GPU-Powered Rendering Software is now available to &lt;a href="http://www.nvidia.com/page/gz_get.html"&gt;download&lt;/a&gt; for free. So you can install it now on a 64 Os ( the previous free release was only available for 32Bits systems ). Quick &lt;a href="http://en.wikipedia.org/wiki/Ambient_occlusion"&gt;ambient occlusion&lt;/a&gt; for everyone ! well, as long as you have a &lt;a href="http://www.nvidia.com/page/quadrofx_family.html"&gt;Quadro FX&lt;/a&gt; card :) Some nice hardware accelerated renders in the &lt;a href="http://www.nvidia.com/page/gz_galleries.html"&gt;gallery&lt;/a&gt;. Stay tuned for some review on Gelato...</description><link>http://www.bunker-design.com/blog/2008/06/gelato-pro-for-free.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-3969967490779798193</guid><pubDate>Tue, 27 May 2008 11:33:00 +0000</pubDate><atom:updated>2008-06-01T06:06:41.179-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>3d</category><category domain='http://www.blogger.com/atom/ns#'>houdini</category><category domain='http://www.blogger.com/atom/ns#'>compositing</category><title>Bournemouth NCCA - MA Digital Effects</title><description>I'll be very busy for 12 months doing an MA in &lt;a href="http://ncca.bournemouth.ac.uk/courses/?sub=40"&gt;Digital Effects&lt;/a&gt; at &lt;a href="http://ncca.bournemouth.ac.uk/"&gt;Bournemouth NCCA&lt;/a&gt; ( starting this October ). That course involve intense use of &lt;a href="http://www.sidefx.com/"&gt;Houdini &lt;/a&gt;and &lt;a href="http://www.fxshare.com/articles/reviews/Heribert-Raab-reviews-Nuke-5-in-depth-31.html"&gt;Nuke&lt;/a&gt; . You can see the &lt;a href="http://www.bunker-design.com/BU/"&gt;showreel&lt;/a&gt; I submitted with my application - that involved the creation of a digital self portrait - that's why my 3D face is in it - oh dear ! :)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.bunker-design.com/blog/uploaded_images/eye-783121.jpg"&gt;&lt;img style="cursor: pointer;" src="http://www.bunker-design.com/blog/uploaded_images/eye-783117.jpg" alt="" border="0" /&gt;&lt;/a&gt;</description><link>http://www.bunker-design.com/blog/2008/05/bournemouth.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-3256748835848909879</guid><pubDate>Wed, 30 Apr 2008 00:39:00 +0000</pubDate><atom:updated>2008-04-29T17:46:09.859-07:00</atom:updated><title>Lidell live - Genius stroke freak</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.bunker-design.com/blog/uploaded_images/jamie_lidell-727626.jpg"&gt;&lt;img style="cursor: pointer;" src="http://www.bunker-design.com/blog/uploaded_images/jamie_lidell-727623.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Youtube is shit, but thanks to Jamie Lidell it's worth watching. &lt;a href="http://uk.youtube.com/watch?v=PKqE1d1ucRg"&gt;Amazing performance live&lt;/a&gt;</description><link>http://www.bunker-design.com/blog/2008/04/lidell-live-genius-stroke-freak.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-3002159163670590762</guid><pubDate>Thu, 17 Apr 2008 13:56:00 +0000</pubDate><atom:updated>2008-04-17T07:02:22.409-07:00</atom:updated><title></title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.bunker-design.com/blog/uploaded_images/me-707935.jpg"&gt;&lt;img style="cursor: pointer;" src="http://www.bunker-design.com/blog/uploaded_images/me-707924.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I am applying for an MA in Digital Effects / 3D Animation at Bournemouth University, so my showreel should be online very soon. Stay tuned ...</description><link>http://www.bunker-design.com/blog/2008/04/i-am-applying-for-ma-in-digital-effects.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-6718289858066174606</guid><pubDate>Thu, 17 Apr 2008 08:34:00 +0000</pubDate><atom:updated>2008-04-17T03:27:26.965-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>3d</category><category domain='http://www.blogger.com/atom/ns#'>website</category><category domain='http://www.blogger.com/atom/ns#'>flash</category><category domain='http://www.blogger.com/atom/ns#'>sennep</category><title>Seymour Powell</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.bunker-design.com/blog/uploaded_images/sp_blog-702587.jpg"&gt;&lt;img style="cursor: pointer;" src="http://www.bunker-design.com/blog/uploaded_images/sp_blog-702584.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Just finished that not too long ago at &lt;a href="http://www.sennep.com/"&gt;Sennep&lt;/a&gt;, &lt;a href="http://www.seymourpowell.com/"&gt;Seymour Powell&lt;/a&gt; is a UK based product design agency. Sleek design by Lorenzo and flash build by Oli, and fullscreen 3D intro by myself. A bit of Global Illumination and Final Gathering in MentalRay going on there, and big resolution too: 1850 pixels wide.</description><link>http://www.bunker-design.com/blog/2008/04/seymour-powell.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-7982838643750403569</guid><pubDate>Mon, 11 Feb 2008 13:05:00 +0000</pubDate><atom:updated>2008-02-11T05:12:17.820-08:00</atom:updated><title>PIXIE - Renderman compliant renderer</title><description>PIXIE is an &lt;span style="font-family:Arial;"&gt;open source&lt;/span&gt; Renderman® compliant renderer. It's free and &lt;a href="http://www.cs.utexas.edu/%7Eokan/Pixie/pixie.htm"&gt;there&lt;/a&gt; to be downloaded. Have fun with it :) and don't forget to give some feedback to the developers !</description><link>http://www.bunker-design.com/blog/2008/02/pixie-renderman-compliant-renderer.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-5102148914492549448</guid><pubDate>Thu, 13 Dec 2007 21:26:00 +0000</pubDate><atom:updated>2007-12-13T14:10:40.042-08:00</atom:updated><title>Nvidia acquires MentalRay</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.bunker-design.com/blog/uploaded_images/zonelogo_nvidia-793809.jpg"&gt;&lt;img style="cursor: pointer;" src="http://www.bunker-design.com/blog/uploaded_images/zonelogo_nvidia-793806.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.nvidia.com/object/mental_images.html"&gt;Nvidia just bought MentalRay&lt;/a&gt; ( available for Maya, Houdini, XSI, 3DSMax ) which is probably a good thing considering that any descent 3D workstations uses Nvidia's mighty Quadro FX GPUs. Also that could mean a serious improvement of the future releases of &lt;a href="http://www.nvidia.com/page/gz_home.html"&gt;Nvidia's Gelato&lt;/a&gt;, the GPU accelerated rendering engine, which already support Ambient Occlusion, Global Illumination, Caustics, Motion Blur, Depth of Field, and &lt;a href="http://www.nvidia.com/object/gz_features_benefits.html#full_list"&gt;many more features.&lt;/a&gt; Nvidia seems to have some serious plans with the release of &lt;a href="http://store.nvidia.com/servlet/ControllerServlet?Action=DisplayPage&amp;amp;Env=BASE&amp;amp;Locale=en_US&amp;amp;SiteID=nvidia&amp;amp;id=ProductDetailsPage&amp;amp;productID=89884400"&gt;Plex&lt;/a&gt; and &lt;a href="http://www.nvidia.com/object/tesla_computing_solutions.html"&gt;Tesla&lt;/a&gt; multi-GPU units.&lt;br /&gt;&lt;br /&gt;This is also extremely interesting considering that Nvidia just released the Triple-SLI for the GeForce 8800 GTX. Let's hope they will do the same with Professional Card. Also, don't miss amazing bargains on Quadro FX cards &lt;a href="http://www.compeve.com/"&gt;HERE &lt;/a&gt;(  international delivery available )</description><link>http://www.bunker-design.com/blog/2007/12/nvidia-acquires-mentalray.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-6527458023896375327</guid><pubDate>Fri, 23 Nov 2007 14:30:00 +0000</pubDate><atom:updated>2007-11-23T06:40:54.692-08:00</atom:updated><title>SideFX Houdini Aprendice HD</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.bunker-design.com/blog/uploaded_images/houdini-721038.gif"&gt;&lt;img style="cursor: pointer;" src="http://www.bunker-design.com/blog/uploaded_images/houdini-721036.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Well done SideFX ! The new &lt;a href="http://www.sidefx.com/index.php?option=com_download&amp;amp;Itemid=208&amp;amp;task=apprentice"&gt;Houdini Apprentice HD&lt;/a&gt; is now available for $99. You can also download a free Learning edition ! Very nice !</description><link>http://www.bunker-design.com/blog/2007/11/sidefx-houdini-aprendice-hd.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-1248968367774845730</guid><pubDate>Mon, 08 Oct 2007 19:13:00 +0000</pubDate><atom:updated>2007-10-09T03:04:33.977-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>3d</category><category domain='http://www.blogger.com/atom/ns#'>code</category><category domain='http://www.blogger.com/atom/ns#'>2d</category><category domain='http://www.blogger.com/atom/ns#'>flash</category><category domain='http://www.blogger.com/atom/ns#'>processing</category><title>Realtime 3D textured plane rendering in Flash using Maya animation</title><description>I am working on a flash website that involves animating a pile of cards using &lt;a href="http://en.wikipedia.org/wiki/Rigid_body_dynamics"&gt;Rigid Body Dynamics&lt;/a&gt; in &lt;a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=7635018"&gt;Maya&lt;/a&gt;. Considering the amount of the animation and the number of cards, rendering as PNG sequences wasn't a viable option.&lt;br /&gt;&lt;br /&gt;To save a lot of file size and painful frame by frame hand animations, I combined a &lt;a href="http://en.wikipedia.org/wiki/Maya_Embedded_Language"&gt;MEL &lt;/a&gt;script that &lt;a href="http://www.185vfx.com/2003/03/convert-a-3d-point-to-2d-screen-space-in-maya/"&gt;project a 3D point into a 2D space&lt;/a&gt; and a &lt;a href="http://www.flashsandy.org/blog/distortimage-20-the-fastest-way-to-freely-distort-image-with-flash-in-actionscript.html"&gt;image distortion class&lt;/a&gt; found in the &lt;a href="http://www.flashsandy.org/"&gt;Sandy engine.&lt;/a&gt;&lt;br /&gt;The result is a simple text file generated from Maya and then read into flash. The images on each cards are &lt;a href="http://en.wikipedia.org/wiki/Texture_mapping"&gt;rendered&lt;/a&gt; in realtime using 4 points distortion (the faces are actually made out of 8 triangles for better display ).&lt;br /&gt;&lt;br /&gt;I have also been working on a very simple &lt;a href="http://en.wikipedia.org/wiki/Obj"&gt;OBJ&lt;/a&gt; file importer in &lt;a href="http://www.processing.org/"&gt;Processing&lt;/a&gt; which is a lot more simple than the one done by &lt;a href="http://users.design.ucla.edu/%7Etatsuyas/tools/objloader/"&gt;Tatsuya SAITO&lt;/a&gt; . I will post the sources of these two very soon.</description><link>http://www.bunker-design.com/blog/2007/10/realtime-3d-textured-plane-rendering-in.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-5490917614756748591</guid><pubDate>Thu, 27 Sep 2007 21:17:00 +0000</pubDate><atom:updated>2007-09-27T14:43:23.457-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>interactive</category><category domain='http://www.blogger.com/atom/ns#'>multitouch</category><category domain='http://www.blogger.com/atom/ns#'>music</category><category domain='http://www.blogger.com/atom/ns#'>dj</category><category domain='http://www.blogger.com/atom/ns#'>mix</category><category domain='http://www.blogger.com/atom/ns#'>vj</category><title>JazzMutant - Lemur</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.bunker-design.com/blog/uploaded_images/lemur-786748.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://www.bunker-design.com/blog/uploaded_images/lemur-786741.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;A lot better and more clever than the Tenori-On, the &lt;a href="http://www.jazzmutant.com/lemur_gallery_videos.php"&gt;Lemur&lt;/a&gt; from JazzMutant is a dream: Multi touch screen with modular graphic interface and built-in 100BaseT interface. Bravo !</description><link>http://www.bunker-design.com/blog/2007/09/jazzmutant-lemur.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-8551985365656010747</guid><pubDate>Fri, 24 Aug 2007 09:17:00 +0000</pubDate><atom:updated>2007-08-24T02:26:21.212-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>interactive</category><category domain='http://www.blogger.com/atom/ns#'>award</category><category domain='http://www.blogger.com/atom/ns#'>3d</category><category domain='http://www.blogger.com/atom/ns#'>website</category><category domain='http://www.blogger.com/atom/ns#'>paper</category><category domain='http://www.blogger.com/atom/ns#'>flash</category><category domain='http://www.blogger.com/atom/ns#'>sennep</category><title>CK on FWA</title><description>&lt;a href="http://www.checklandkindleysides.com/"&gt;Checkland Kindleysides&lt;/a&gt; has been selected "site of the day" on the &lt;a href="http://www.thefwa.com/"&gt;Favorite Website Awards&lt;/a&gt; for the 25 of August.</description><link>http://www.bunker-design.com/blog/2007/08/ck-on-fwa.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-223800574168268568</guid><pubDate>Wed, 22 Aug 2007 12:48:00 +0000</pubDate><atom:updated>2007-08-22T05:48:59.603-07:00</atom:updated><title>Very Clever Image Resizing</title><description>&lt;a href="http://www.youtube.com/watch?v=vIFCV2spKtg"&gt;Seam Carving for Content-Aware Image Resizing&lt;/a&gt;</description><link>http://www.bunker-design.com/blog/2007/08/very-clever-image-resizing.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-8255598799746171528</guid><pubDate>Wed, 22 Aug 2007 12:38:00 +0000</pubDate><atom:updated>2007-08-22T05:43:50.749-07:00</atom:updated><title>Sennep Norway  trip</title><description>I just upgraded to a Flickr Pro Account. Now fullscreen slideshows! Here is the recent &lt;a href="http://www.flickr.com/photos/bunkergraphicdesign/show/"&gt;Sennep Norway Trip&lt;/a&gt;</description><link>http://www.bunker-design.com/blog/2007/08/sennep-norway-trip.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-2463009688530463099</guid><pubDate>Wed, 15 Aug 2007 11:34:00 +0000</pubDate><atom:updated>2007-08-15T04:38:49.334-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>physical</category><category domain='http://www.blogger.com/atom/ns#'>3d</category><title>Physical Photoshop</title><description>And old link, but it's still nice: &lt;a href="http://www.hippocrit.com/diorama/index.html"&gt;Physical Photoshop&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.hippocrit.com/diorama/index.html" target="_blank" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 450px;" src="http://www.bunker-design.com/blog/images/ps.jpg" border="0" alt="Physical Photoshop"/&gt;&lt;/a&gt;</description><link>http://www.bunker-design.com/blog/2007/08/physical-photoshop.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-4048794116891260572</guid><pubDate>Fri, 10 Aug 2007 09:10:00 +0000</pubDate><atom:updated>2007-08-10T02:14:11.263-07:00</atom:updated><title>Power Google</title><description>Simple, clever, and good for the environment. Nice.&lt;br /&gt;Have a look at &lt;a href="http://power-google.blogspot.com/"&gt;Power Google&lt;/a&gt;. Another good thing about &lt;a href="http://www.bunker-design.com"&gt;my site&lt;/a&gt;: it's already Black :)</description><link>http://www.bunker-design.com/blog/2007/08/power-google.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-7133085417857915391</guid><pubDate>Thu, 09 Aug 2007 01:15:00 +0000</pubDate><atom:updated>2007-08-10T02:19:08.994-07:00</atom:updated><title>Space Penguin flash animation</title><description>Very cool animation &lt;a href="http://www.merzoh.com/spacepenguin.html"&gt;here&lt;/a&gt;. Just a shame they didn't use After Effects.</description><link>http://www.bunker-design.com/blog/2007/08/space-penguin-flash-animation.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-7597861353662488100</guid><pubDate>Tue, 31 Jul 2007 13:05:00 +0000</pubDate><atom:updated>2007-07-31T06:18:12.778-07:00</atom:updated><title>Time Drawer for OSX</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.bunker-design.com/blog/images/timedrawer.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 450px;" src="http://www.bunker-design.com/blog/images/timedrawer.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.oneriver.jp/JKR/"&gt;TimeDrawer&lt;/a&gt; is a program for mac OSX that automatically save all versions of a file, just like CVS, SVN, or Time Machine in OSX Leopard ( to be released in October ). You can also compare files in a visual way, as you would in Flex Builder and Eclipse. Very useful for developers.</description><link>http://www.bunker-design.com/blog/2007/07/time-drawer-for-osx.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-8302851459827096383</guid><pubDate>Wed, 18 Jul 2007 00:36:00 +0000</pubDate><atom:updated>2007-07-26T16:53:54.825-07:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>sound</category><category domain='http://www.blogger.com/atom/ns#'>3d</category><category domain='http://www.blogger.com/atom/ns#'>website</category><category domain='http://www.blogger.com/atom/ns#'>paper</category><category domain='http://www.blogger.com/atom/ns#'>flash</category><category domain='http://www.blogger.com/atom/ns#'>sennep</category><title>Checkland Kindleysides</title><description>Paper, 3D, sounds, fluid animations, and good projects: &lt;a href="http://www.checklandkindleysides.com"&gt;Checkland Kindleysides&lt;/a&gt; is a pure pleasure for the eyes and ears . We all worked really hard on this here at &lt;a href="http://www.sennep.com"&gt;Sennep&lt;/a&gt;. I was involved in the 3D, the paper sounds, and some ActionScript Debugging. Enjoy :)&lt;br&gt; &lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0" width="450" height="300"&gt;&lt;param name="movie" value="http://www.bunker-design.com/blog/images/ck.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;embed src="http://www.bunker-design.com/blog/images/ck.swf" width="450" height="300" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash"&gt;&lt;/embed&gt; &lt;br /&gt;&lt;/object&gt;</description><link>http://www.bunker-design.com/blog/2007/07/new-flash-website.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-7439332344834406612.post-1019512038012432220</guid><pubDate>Tue, 19 Jun 2007 22:23:00 +0000</pubDate><atom:updated>2007-06-19T15:29:57.982-07:00</atom:updated><title>Myspace music rip</title><description>If you want to rip some myspace music, here is a cool little free &lt;a href="http://www.mouseindustries.com/gopher/"&gt;software &lt;/a&gt;( PC ) that download the MP3 stream ( 96kbps ) from the 'friend ID'.</description><link>http://www.bunker-design.com/blog/2007/06/myspace-music-rip.html</link><author>noreply@blogger.com (Bunker Graphic Design)</author></item></channel></rss>