blog - www.bunker-design.com - contact - Sennep

Monday, 8 October 2007

Realtime 3D textured plane rendering in Flash using Maya animation

I am working on a flash website that involves animating a pile of cards using Rigid Body Dynamics in Maya. Considering the amount of the animation and the number of cards, rendering as PNG sequences wasn't a viable option.

To save a lot of file size and painful frame by frame hand animations, I combined a MEL script that project a 3D point into a 2D space and a image distortion class found in the Sandy engine.
The result is a simple text file generated from Maya and then read into flash. The images on each cards are rendered in realtime using 4 points distortion (the faces are actually made out of 8 triangles for better display ).

I have also been working on a very simple OBJ file importer in Processing which is a lot more simple than the one done by Tatsuya SAITO . I will post the sources of these two very soon.

Labels: 2d, 3d, code, flash, processing

posted by Bunker Graphic Design at 12:13

Tuesday, 1 May 2007

Interactive Installation


A few shots of the installation on the 27/04/07 in Bexhill for a wedding.These are only rough JPG shots and will be replaced by the RAW version soon. More details will also be posted on Sennep's website.

Labels: installation, interactive, processing, sennep

posted by Bunker Graphic Design at 05:50

Tuesday, 24 April 2007

Interactive Installation - tests



A few tests at Sennep studio before the installation this Saturday. The various display and camera capture settings can now be controlled via Wiimote, and the installation also work in the dark with the help of IR lights and Camera.

Labels: installation, interactive, processing

posted by Bunker Graphic Design at 14:09

Thursday, 29 March 2007

Interactive Installation

Interactive Installation - Julien Depredurand Bunker Graphic Design

While being very busy at Sennep, I'm also working on some cool realtime graphics for an interactive installation with webcam feed, motion detection, and multi-user text inputs via SMS, Keyboard or Tablet. I will also try to implement some remote actions if I get my Wiimote on time. More to be posted on this very soon ...

Labels: installation, interactive, processing

posted by Bunker Graphic Design at 22:08

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