blog - www.bunker-design.com - contact - Sennep

Wednesday, 30 July 2008

BBH is live

After a few intense months from everyone at Sennep, BBH website is finally live !
I had some fun with the globe and sheep animations, especially with the R&D part.
Technically, pretty much everyone I knew was invited: Maya, Houdini, After Effects, MEL, Illustrator Javascript, Flash, JSFL, Python, Lightwave, Blender.

Some clever mix of 3D and video was used for the sheep animations.
For the globe, I did some 3D modeling in Lightwave for the main buildings, mixed with procedurally painted cities in Houdini - a total of 100,000 buildings, enough detail to do some moving image work with - as well as some fluids and particles R&D for the animated blobs.

I also started the development of a vector rendering engine written in MEL, which writes layered Postscript files directly from Maya. The features so far are animation ( frames exported as layers ), and backface culling. I'm still working on the Z-sorting.









Labels: 3d, flash, houdini, interactive, maya, sennep, website

posted by Bunker Graphic Design at 06:45

Thursday, 17 April 2008

Seymour Powell



Just finished that not too long ago at Sennep, Seymour Powell is a UK based product design agency. Sleek design by Lorenzo and flash build by Oli, and fullscreen 3D intro by myself. A bit of Global Illumination and Final Gathering in MentalRay going on there, and big resolution too: 1850 pixels wide.

Labels: 3d, flash, sennep, website

posted by Bunker Graphic Design at 01:34

Monday, 8 October 2007

Realtime 3D textured plane rendering in Flash using Maya animation

I am working on a flash website that involves animating a pile of cards using Rigid Body Dynamics in Maya. Considering the amount of the animation and the number of cards, rendering as PNG sequences wasn't a viable option.

To save a lot of file size and painful frame by frame hand animations, I combined a MEL script that project a 3D point into a 2D space and a image distortion class found in the Sandy engine.
The result is a simple text file generated from Maya and then read into flash. The images on each cards are rendered in realtime using 4 points distortion (the faces are actually made out of 8 triangles for better display ).

I have also been working on a very simple OBJ file importer in Processing which is a lot more simple than the one done by Tatsuya SAITO . I will post the sources of these two very soon.

Labels: 2d, 3d, code, flash, processing

posted by Bunker Graphic Design at 12:13

Friday, 24 August 2007

CK on FWA

Checkland Kindleysides has been selected "site of the day" on the Favorite Website Awards for the 25 of August.

Labels: 3d, award, flash, interactive, paper, sennep, website

posted by Bunker Graphic Design at 02:17

Tuesday, 17 July 2007

Checkland Kindleysides

Paper, 3D, sounds, fluid animations, and good projects: Checkland Kindleysides is a pure pleasure for the eyes and ears . We all worked really hard on this here at Sennep. I was involved in the 3D, the paper sounds, and some ActionScript Debugging. Enjoy :)



Labels: 3d, flash, paper, sennep, sound, website

posted by Bunker Graphic Design at 17:36

Wednesday, 4 April 2007

Papervision : realtime 3D in Flash ( AS3 )




Some very nice and fluid realtime 3d demos in flash ( at the bottom of the page )

Labels: 3d, flash, technology

posted by Bunker Graphic Design at 09:29

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