NCCA Digital Effects - Underwater project
My first Digital Effects Project is underwater and I decided to re-create a deep sea submarine loosely based on some really cool reference pictures. I just started the modeling, mainly NURBS based, in Houdini 9.5 - all of course, procedurally adjustable. I also started to build a really simple interface to control the propellers speed, number of particles created and submarine speed. Not finished and I haven't written any shader yet, but here it is anyway. More very soon...
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