blog - www.bunker-design.com - contact - Sennep

Wednesday, 30 July 2008

BBH is live

After a few intense months from everyone at Sennep, BBH website is finally live !
I had some fun with the globe and sheep animations, especially with the R&D part.
Technically, pretty much everyone I knew was invited: Maya, Houdini, After Effects, MEL, Illustrator Javascript, Flash, JSFL, Python, Lightwave, Blender.

Some clever mix of 3D and video was used for the sheep animations.
For the globe, I did some 3D modeling in Lightwave for the main buildings, mixed with procedurally painted cities in Houdini - a total of 100,000 buildings, enough detail to do some moving image work with - as well as some fluids and particles R&D for the animated blobs.

I also started the development of a vector rendering engine written in MEL, which writes layered Postscript files directly from Maya. The features so far are animation ( frames exported as layers ), and backface culling. I'm still working on the Z-sorting.









Labels: 3d, flash, houdini, interactive, maya, sennep, website

posted by Bunker Graphic Design at 06:45

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